Friday, September 18, 2009
Smartsurfaces day 2. Lots o' Arduino!
Arduino and making LED's blink! It's all so exciting!
Wednesday, September 16, 2009
Day 1 of Smart Surfaces.


Welcome to Smart Surfaces! Now, what is it?
Tuesday, September 15, 2009
Paper Shoes
Tuesday, September 8, 2009
Back to school kiddies!
This course focuses on developing a sustainable material future; how material use and form are integral to designing objects, and how to design with a keen eye on resources, energy and environmental impact. The visual/physical form language of sustainability is an important component. The focus is hands-on with direct approaches to reducing the carbon footprint of objects by way of planning, fabricating, testing and evaluating functional prototypes. This practical approach is supported by readings and course literature, discussions and demonstrations.
Smart Surfaces (I am super excited / nervous about this course) John Marshall
Smartsurfaces offers a collaborative, project-based learning experience in which artists, designers, architects and engineers come together to build physical systems and structural surfaces that have the capability to adapt to information and environmental conditions. The course operates as a multidisciplinary, hands-on think-tank where participants pool their knowledge and skill sets to work together to produce environmentally sound and socially responsible projects. Public exhibition of these funded projects provides an opportunity for participants to present their work to a wider audience and to review their achievements. Projects make use of the resources available to all participating university units, such as: parametric modeling, digital fabrication, networked sensors, micro-controller programming, and energy harvesting using solar cells and nano-structured materials. This course is a collaborative endeavor led by three professors who will advise and contribute to all team projects. Teams will make use of visiting lecturers, specialists, site visits, and relevant stakeholder organizations.
Making Furniture John Baird
Students carry on the tradition of propping up our skeletons by considering ergonomic, economic, esthetic and engineering aspects of making furniture -- as preparation to designing and building well-crafted chairs, tables, or other furnishings that entice the eye, tease the mind, and cradle the body. Students with skills in 3-D computer modeling may use 3-D models for visualization and for cutting out parts on a computer-controlled 4-axis mill. A refresher on joinery and characteristics of wood provided. Some "sketching" in 3-D materials to aid invention of furniture ideas used. The final project is one or more pieces of furniture that manifest a vigorous conceptual and formal synergy.
Monday, May 11, 2009
I didn't even know they gave A+ at Michigan.
Thursday, April 30, 2009
The Semester From Hell
Wednesday, April 22, 2009
Pooper Scooper Ideation

Tuesday, April 21, 2009
CyCle. An Everyday Solution to an Everyday City.
I presented my commuter bicycle concept to my Sketching Ideas class yesterday. It went really well. I'll let my images speak for my design and the target consumer. Saturday, April 11, 2009
Two Weeks.
I realized looking back through my posts this semester that the only class I'm really blogging about is CFC 3 and Designer Bootcamp (to a lesser extent). That's really a shame, because all my classes have been really interesting and challenging.
I don't think I've really said much about the myPod since the first model, but I'm finished with it now. I don't have any pictures of the finished model, it went into a display case pretty quick. So I'm waiting to get it out and take some pictures. You can check it out at my website, umich.edu/~petemh. I'll probably end up posting the finished images there first.
I'll just get you up to speed on Dimensional Languages (a design semiotics course) and Sketching Ideas here quick.
For dimensional Lang., we spent the first half of the semester working on buttons. I felt we were kind of spinning our wheels, the project should have lasted half as long, but I believe now that I felt that way because I was never really engaged with the project and never completely understood what Jan Hendrick (the prof) was trying to teach us. For the last month we've been working on salt and pepper shakers, or grinders in my case, that are inspired by prose, poetry and factual text on salt and pepper. It's been one of the most challenging project I've ever worked on, but I am really learning allot about the intimacy and language of form.
I spent most of the project trying to encompass both a salt and pepper grinder in one form, but really got stuck and never really moved past something that looked like a finger. So, I completely reworked the design this past week, working on grinders that for one, separated salt and pepper like normal, and worked on a squeezing motion. You squeeze the lever, it turns the grinder. I'm ironing out the form details this weekend and I'm going to have the most promising forms printed on the rapid prototyping machines from Rhino and pick my final model from there. I'm really excited about this project.
Even if the idea did suck, I didn't let it go. Here are Rhino models I pretty much wasted my time on. Oh well, learn from your mistakes!In Sketching Ideas, we've spent the whole semester drawing. Not still life or figure drawing, but drawing out ideas so as to effectively portray your concepts. It's pretty much an industrial design sketching course. Which is just perfect. It's taught by a designer for Ford, Chiwei Lee, who is pretty awesome himself. I've never had as much work for a course as I have for this one, but I am certainly getting better at sketching.
I'm working on my final design project for Sketching Ideas, we got to define our own project. I'm working on designing a commuter bicycle for people in the city and am trying to look at the bicycle and it's accessories as a system, integrating everything together to work as one perfect machine. Of course, being a biker, I am in love with this project. It's a hell of a lot of drawing though.
Oh and for our final project in Designer Bootcamp, we are all working on a few different projects as a class, I picked redesigning a pooper scooper. I'm not as invested in this project as I am in the bike, but they can't all be the coolest project ever.
Oh, and of course, there's always sophomore review to think about right now too. I've got the basis of it together, my theme is Simple Problems Are Incredibly Complicated. I'm focusing my presentation, which is pretty much a summing up of the past two years of A&D, on the myPod, salt and pepper grinders, ant farm from CFC III, commuter bicycle, and my branded baby puzzle from CFC II. I've still got some planning and to do for the presentation, which is April 24th for me.
Oh, my digital portfolio has been updated. umich.edu/~petemh Tell me what you think!
Thanks for reading!
Saturday, April 4, 2009
Heere Mousey Mousey! Part 2
Sunday, March 22, 2009
Heeere Mousey Mousey!
We are limited on our materials and systems we could use to: bass wood, acrylic/polystyrene, gravity, magnets, elasticity, and wire forming. Also, the simpler the better.
I designed mine using the simple principle of a trap door. All the mouse has to do is walk to the cheese and he is caught! The doors flip over and the doors latch against each other so the mouse can't push his way out. Some people had these rather complicated designs where it was dubious to think the mouse would actually even set off the trap.

This is my first model, after presenting it to the class last week I'm changing the trap doors to lay closer to flat to the top surface and be easier to trip when the mouse walks on them, adding a small door on the side ramps to let the mouse out once you've caught him and improving the graphics.
I'm showing it on Tuesday with the improvements. Hopefully Shaun will bring some real mice and we can test these suckers out!
Thanks for reading!
Wednesday, March 18, 2009
Thumb Replacements For Tired Hitchhikers!
Then, you fill the molds you just made of your thumb with epoxy! We did both clear and white epoxy. It was amazing the detail that the mold making got. Even the ridges on my knuckles and the lines on my skin!
Really this was all just to learn a new process, not for a certian project, but it was pretty fun. It's also nice to have a day where your not 'on' all day. Our class made that's what she said jokes the whole 3 hours. It was good.
Thanks for reading!
Monday, March 16, 2009
Ribbon of Dirt - Inpiration
Here is the run down.
I derive much of my joy and fun in life from small ribbons of dirt winding its way through the woods. Hours upon hours spent exploring these ribbons have thoroughly accustomed me to their specific bobs, drops and twists. But although I know them like a lover, they surprise me and challenge me and leave my body and soul thriving for more. In the same way a person can be spontaneous, so can these sporadic ribbons of dirt. New obstacles fall and are thrown in my path, but they simply are highlights on each new ride through my own personal amusement park.
Like a roller coaster I ride the natural dips, the natural hills. These ribbons are my muses where I work out the complexities and concerns of creative life. Every new ride clears my entirety, like a brand new day, and gives me the inspiration to carry on creating.
Pete Hall
Thanks for reading!













